The game’s fantastic soundtrack even takes an interest, adding drums and additional instrumentation to the music. Let’s say a guard catches a member of your team hunched over an open safe. You’re given the opportunity to exist in that heartbeat. This is often followed by a chase, which would be agreeable except it’s not sustainable, so you’re only ever fleeing from surreal goldfish guards who assume that the hulking man squatting in a shadow was probably nothing untoward and your bungling burglar can attempt his fourth break-in. ![]() Here, stealth games almost always transition into terrible combat games. Let’s start by talking about how it’s a stealth game with a solution to *the* problem with stealth games, which is the game deflating like a balloon the moment you’re spotted. is the best turn-based strategy game I’ve played in years, in a time when we're spoiled for choice. ![]() In just 72 hours you’ll be taking on a fittingly impossible mission, and failure is not an option. You control a tiny team of sleuths working to rob the procedurally-generated vaults, server farms and detention centres of four high-tech corporations. is a game of “tactical espionage” from the creators of Mark of the Ninja, immediately understandable as XCOM meets Mission Impossible.
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